Re:Gnome has no thumbnails in the file picker and my toilets...
by bscphil on Friday June 17, 2022 @07:55PM
(#31785987)
For what it's worth Gnome also has an HIG: https://developer.gnome.org/hig/
And they have claimed in the past to have done UX testing with actual users.
Re:Gnome has no thumbnails in the file picker and my toilets...
by hda2 on Saturday June 18, 2022 @01:30AM
(#31787456)
> And they have claimed in the past to have done UX testing with actual users.
How many testers were there and how were they selected? Are they representative of gnome's current and future user bases?
I think I read once that their test group was basically the developers and their mediate friends. If so, then this is not how you do UX testing.
Re:Gnome has no thumbnails in the file picker and my toilets...
by bb010g on Friday June 17, 2022 @07:15PM
(#31785683)
Here's my favorite Human Interface Guidelines version (2009-08-20): https://web.archive.org/web/20101113134550/http://developer....
Re:Gnome has no thumbnails in the file picker and my toilets...
by int_19h on Friday June 17, 2022 @06:00PM
(#31784952)
Windows also had a similar document. E.g. here's one for Win7:
https://docs.microsoft.com/en-us/windows/win32/uxguide/guide...
The problem is getting the app developers to actually follow them.
Things like, the buttons on a dialog should should be a verb indicating the _action_ the user wants to take. Like "Run This" and "Go Back" instead of "Yes" and "No". (Or worse, the old Windows "OK" and "Cancel", which is rife with ambiguity in so many cases.)
And the tone of the document was that it was intended to be useful to _all_ user interface designers of all software and on all platforms, not just OS X. I just skimmed over the current edition and as far as I can tell, these days it's basically just about how to stay "on brand" with the Apple experience when writing your own UI.