Re:Ask HN: "No code" works well for making games but not gen...
by oneoff786 on Friday June 17, 2022 @02:38PM
(#31782484)
I wrote a lengthy reply in the thread arduinomancer gave but I’ll simplify it here. Game code is largely about making API calls to the engine. You use a relatively small number of blocks to build things. It tends to be object oriented. You tend to use a lot of void functions. You don’t write a lot of algorithms.
When those assumptions don’t hold you tend to prefer code. Most well designed games on unreal will use both.
When those assumptions don’t hold you tend to prefer code. Most well designed games on unreal will use both.