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Re:Ask HN: "No code" works well for making games but not gen... by AnimalMuppet on Friday June 17, 2022 @12:49PM (#31780931)
"General" software contains too much variability.

The "no code" for building games is for building games. If you wanted a no code platform for building, say, embedded software, it would be a different no code platform. For building GUIs? Another different platform.

There actually is (or was, 15 years ago) a "no code" platform for embedded systems. It basically builds a state machine, plus tables of structs that look a lot like SQL tables (not how you access them, but the style of how data is organized into tables). It had the ability to run snippets of actual code when entering or exiting states. It was not generally used, though. The main thing it brought to the table was the ability to test the code (or at least the model of the code) on the desktop.

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