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Re:CityEngine: Build a Digital Twin of Your City by prophesi on Wednesday June 15, 2022 @04:52PM (#31759330)
Does anyone know what the limitations are for the free trial? I'd love to try this with where I live and experiment with it in Unreal, and pay for a license if I do anything commercial with it.
Re:CityEngine: Build a Digital Twin of Your City by TheaomBen on Thursday June 16, 2022 @06:18AM (#31764331)
Shameless plug: I'm working on a project in this space (see my other comment on this post), I'd love to hear about your prefered workflow for ingesting 3d data into your editor.

Put another way, what output formats are most convenient for your use case? Are raw point clouds (XYZRGB) useful to you for eg. "prototyping volumes" or do you require meshes as a starting point? If the latter, how would you quantify how much retouching is acceptable (holes, suboptimal meshing, irregularities...) for an urban model?

Re:CityEngine: Build a Digital Twin of Your City by n8cpdx on Wednesday June 15, 2022 @05:37PM (#31759774)
Not sure about the trial.

It’s included with ArcGIS for personal use now, which is $99/year and includes the rest of the ArcGIS system (except enterprise server and the like). Obviously for personal use only.

We also released our maps SDK for unity and unreal: https://developers.arcgis.com/unity/

Disclosure: I work at Esri but not in a sales role. I am also a customer.