Re:Internet Explorer 11 has retired and is officially out of...
by space_ghost on Wednesday June 15, 2022 @10:53AM
(#31753822)
I strongly remember using Firebug in Firefox (mind-blowing tools, for the time) in ~2008 and having to debug issues in IE, which had the equivalent of a Check Engine Light for debugging.
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Re:Internet Explorer 11 has retired and is officially out of...
by amichal on Wednesday June 15, 2022 @12:00PM
(#31755020)
Firebug and firebug lite were amazing but to keep the record clear it was possible to debug client-side JavaScript (and other script types) using Visual Studio since very early on in IE. It was granted a major pain to setup properly for breakpoints and code highlighting but it was a full fledged debugger and IDE. I remember doing it often. I don’t remember if there was a debugger for IE for mac and early Safari. For me those where where “alert” and “document.write” were my only options.
Re:Internet Explorer 11 has retired and is officially out of...
by zeven7 on Wednesday June 15, 2022 @12:32PM
(#31755480)
I had forgotten about those days. The VS debugger slowed down my computer so much though that I often just used alert anyway. Firebug was a huge improvement.
Re:Internet Explorer 11 has retired and is officially out of...
by microSnowball on Wednesday June 15, 2022 @10:57AM
(#31753906)
Lol I remember that little yellow triangle. The source of so much pain.
Re:Internet Explorer 11 has retired and is officially out of...
by z3t4 on Wednesday June 15, 2022 @02:56PM
(#31757655)
undefined is not a function
Re:Internet Explorer 11 has retired and is officially out of...
by samwillis on Wednesday June 15, 2022 @11:36AM
(#31754587)
So true, debugging with alert()…
There was Firebug Light, which from memory was a bookmarklet that injected a cut down firebug into the page, but even that didn’t help much.
Re:Internet Explorer 11 has retired and is officially out of...
by DrSiemer on Wednesday June 15, 2022 @12:11PM
(#31755186)
Not owning any Apple products myself, my only option was a free online emulator to try and fix a bug on older iOS systems. It did not support console logs, so I was trying to debug using alert() as far back as yesterday. It didn't help, I only managed to find the issue through xCode on a random Mac.