Re:A Tiny Grammar of Graphics
by forrestthewoods on Tuesday June 14, 2022 @11:18PM
(#31748748)
I’ve done it in both JavaScript and Rust. At the end of the day it’s just a bunch of lines, circles, polygons, and text.
Re:A Tiny Grammar of Graphics
by infinite8s on Wednesday June 15, 2022 @09:09AM
(#31752344)
That's true of almost all computer UI (excepting 3D modeling). It's all just boxes and text.
Re:A Tiny Grammar of Graphics
by forrestthewoods on Wednesday June 15, 2022 @11:32AM
(#31754529)
Kind of. Except with SVG data viz you likely don’t need a layout engine. It doesn’t need to be “responsive” and render differently on different devices.
I built an experimental system to do just that - design the layout and all data visualizations in a single Sketch/Figma document, export to SVG, then map data to the SVG elements in the browser. It's all 100% declarative.
Here's an over-the-top example: https://youtu.be/S9cmi89fvT8
There are no limits to what you can achieve with this approach, but obviously needs Sketch/Figma skills (or a colleague who does).
edit: typo