Re:Show HN: Visualizing the math that powers 3D character an...
by soylentgraham on Monday June 13, 2022 @07:07PM
(#31732871)
More importantly one less uniform slot!
Re:Show HN: Visualizing the math that powers 3D character an...
by Ono-Sendai on Tuesday June 14, 2022 @12:16AM
(#31734681)
hmmm nice optimisation, might borrow that one!
AFAIK many games are using 3x4 bone matrices instead of 4x4. These matrices don't need projection component anyway i.e. 3x4 is enough.
This saves some bandwidth updating the constant buffer with them, also takes slightly less math instructions in the vertex shader.