Many plugins are crazy expensive, but you don't have to buy them to make music. Vital (synth) is free, VCV (virtual modular) is free, Cardinal (VCV as VST) is free. Reaper (DAW) is $60 (one time payment) and comes with every mixing plugin you'll ever need, plus an immense library of other free ones, plus the ability to code your own.
I'm slowly recovering from GAS [0] myself; in many cases, having fewer plugins helps music making and does not hinder it, because it's better to know some tools inside and out than know many superficially, and it's also better to spend less time choosing a tool and more time using it.
[0] https://en.wikipedia.org/wiki/Shopping_addiction#Gear_Acquis....)
Bespoke, an innovative, idiosyncractic modular music making environment, is also gratis and libre.
The LV2 plugin API has on the order of a thousand gratis and libre plugins that do almost anything you can imagine, and a bunch of stuff you probably cannot, and there are also many VST and AU plugins that are gratis (but frequently not libre).
For now it seems the gratis version of ZRythm has "Save/load disabled" (!) and doesn't even include access to the PDF manual (!?); do you have information about their plans in the near future?
(That said, the paid versions of ZRythm are really inexpensive.)
Now the biggest problem musicians have to battle with is just getting around algorithms in order to be seen and heard. :P
Software modular -> hardware modular or Non-modular software to modular hardware?
Those pawn shop guitars are still finding their way to local stages and TikTok videos, and that moog you got sick of tuning and patching to reproduce a sound just got used for some analog nerd’s new daily ambient track on Soundcloud.
Making music is too exciting for instruments to collect dust. The retirement of a lot of these instruments from studio production may even be somewhat responsible for the rise of all these new folk sounds.
I love both worlds though.
When writing using software I spend far more time thinking about the music theory. This usually leads to pretty sterile sounding (but musically good) pieces.
When I write using analog I focus more on the sounds and how they work together, spending hours tweaking knobs and faders. There are far more "happy little accidents" when doing this, most of which I couldn't imagine doing with software since they are not planned. I write much more interesting music using analog.
It's similar to playing a real guitar versus a software guitar synth, there are weird little quirks and surprises when playing a guitar that can't be emulated with software.
You can play an organic riff, or even an entire part and then integrate it with fully digital work in most modern DAWs, and then all the effects and settings can be saved, this allows a much more consistent and clean sound.
In the digital world there are tools to completely remove artifacts like humming, clicks and pops, even undesired notes... Stuff I dreamed about years ago being able to do is now possible.
I think it's hard now to not be able to say digital is better overall. Even if you record full analogue, the process of music reaching people you don't know usually relies on some form of digital encoding or conversion to reach the public's ears, unless they spend a lot on vinyl and high end tube amp sound systems (or vintage ones).
All things that were killed by software updates or ports being left off new hardware, or changes in techniques.
The Analog advantage (on tone at least) is most obvious in high frequency sounds and audio rate modulation. This is due to DSP sample rates / aliasing / nyquist limitations. The main disadvantage is cost as many things components have to be physically duplicated rather than just copied in software.
That's where im at now. Love playing around, but how to save the state of anything _before_ i start messing ie at the beginning of a tune?
All i can think of is diving back into sysex and doing dumps, but i only can see the optikns on my hardware items.
There will of course be people who will say that analog sounds better, but nothing beats being able to save the position of every knob and not have to worry about your kids coming in the studio and messing up your perfect tuning by playing around. The main gripe I have is that the software is still priced too high, but thank goodness we're not wiring and tuning hardware moogs any more... Most producers that know the real pains of getting the perfect tone back then (prior to making each recording) will agree.