But yeah, I want a goroutine handle with a "Wait()" method. Ideally also returning the results. Like most languages. It'd eliminate a ton of manual mutex and channel use that doesn't need to exist.
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Re thread vs tasks: that's an implementation detail. You write threaded code and it runs in multiple threads with thread-like memory behavior. In all in-Go observable ways it's identical to threads, and it could be changed to use real hardware threads tomorrow and none of the semantics would change at all. Even cgo would stay the same.
Go has (green) threads. Being more specific is relevant for runtime implementation spelunking and performance details, but not otherwise.
I think the main reason it doesn't exist is that go had no generics. It'd need to be another custom-generic type (Future[T] basically), and it would make it harder to pass around, just like channels. But since channels are generally intrusively-added, they aren't part of the return signature, so they avoid that generic-return issue. E.g. every "worker pool" accepts a `func()` and callers need to coordinate return values via channels, instead of needing to return a `func[T]()` reference which they have been unable to do until recently (to some degree at least).
Though they probably could've just said "use a Future[interface{}]", like they did for every other generic collection type.
Plus it'd take some of the emphasis off channels, and they seem to really not want to do that. If they were focused on usability instead of channels and select, they'd let us park on multiple mutexes just like channels, just like the runtime does internally a lot to implement all this... but no. Imagine a world where you could `select { case mut.Lock(): ...}`...
That's a good point I hadn't thought of! Naively I wan to say they could just "implicitly" make anything returned from a `go func` be passed to a channel and then have `go func` return a channel, but that would require doing a bit of type inference as well as deciding semantics for whether it's possible to get multiple values out of that return channel. It honestly seems like there are some interesting ideas here (e.g. having multiple yields out of a go routine that then get sent to an "output" channel, making a sort of generator-like thing, but I guess I'm not super surprised that Go didn't choose to go this route.
That way, if I end up having multiple waiters, they will all be able to proceed.
This doesn't stop there being "task handles" then, though? I think the point GP was making is that something that in most languages would be simple methods on a handle like "wait for this task to finish" or "stop this task" instead need to be done manually in Go with channels (or potentially `Context` in the latter case, although that was a later addition to the standard library). It doesn't really matter whether you call it a thread or a task; either way, it would be nice to get some return value from spawning some background operation and being able to use it to directly interact with it. I agree with GP that it does seem like an odd omission, since I haven't really heard any actual practical explanation for it.