Re:Getting humanity to bounce back faster in a post-apocalyp...
by JoeAltmaier on Friday June 10, 2022 @04:46PM
(#31699177)
e.g. Building a hut, with cross-bracing so the square-lashed frame doesn't collapse in a light breeze.
Or hanging the ridgeline of a shed roof from a post so it doesn't push the walls out of line.
Or building a truss for a bridge over a creek, instead of a huge arch of stone.
Lots of places statics comes in handy. And we take it for granted, that we know this stuff!
Re:Getting humanity to bounce back faster in a post-apocalyp...
by AnimalMuppet on Friday June 10, 2022 @05:17PM
(#31699469)
Oh, that static analysis. I, um, was thinking of something else with the same name. Yes, knowing how to build things that don't fall down is pretty fundamental.
Re:Getting humanity to bounce back faster in a post-apocalyp...
by YZF on Friday June 10, 2022 @05:19PM
(#31699484)
You gotta have `lint` in a post-apocalyptic world though.
Re:Getting humanity to bounce back faster in a post-apocalyp...
by imoverclocked on Friday June 10, 2022 @07:14PM
(#31700386)
Yeah, it's useful for starting fires.
Re:Getting humanity to bounce back faster in a post-apocalyp...
by renewiltord on Friday June 10, 2022 @07:05PM
(#31700327)
Little known fact: Rome collapsed because they did not use a language that was amenable to type-checking.
Re:Getting humanity to bounce back faster in a post-apocalyp...
by ntoskrnl on Friday June 10, 2022 @09:10PM
(#31701051)
Thankfully Rome 2.0 didn't make the same mistake. https://rome.tools/
Re:Getting humanity to bounce back faster in a post-apocalyp...
by toomuchtodo on Friday June 10, 2022 @06:13PM
(#31699959)
Why static analysis?