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Re:Getting humanity to bounce back faster in a post-apocalyp... by AnimalMuppet on Friday June 10, 2022 @04:41PM (#31699132)
I find it a bit weird to have static analysis on that list. Other than that, I agree.

Why static analysis?

Re:Getting humanity to bounce back faster in a post-apocalyp... by JoeAltmaier on Friday June 10, 2022 @04:46PM (#31699177)
e.g. Building a hut, with cross-bracing so the square-lashed frame doesn't collapse in a light breeze.

Or hanging the ridgeline of a shed roof from a post so it doesn't push the walls out of line.

Or building a truss for a bridge over a creek, instead of a huge arch of stone.

Lots of places statics comes in handy. And we take it for granted, that we know this stuff!

Re:Getting humanity to bounce back faster in a post-apocalyp... by AnimalMuppet on Friday June 10, 2022 @05:17PM (#31699469)
Oh, that static analysis. I, um, was thinking of something else with the same name. Yes, knowing how to build things that don't fall down is pretty fundamental.
Re:Getting humanity to bounce back faster in a post-apocalyp... by YZF on Friday June 10, 2022 @05:19PM (#31699484)
You gotta have `lint` in a post-apocalyptic world though.
Re:Getting humanity to bounce back faster in a post-apocalyp... by imoverclocked on Friday June 10, 2022 @07:14PM (#31700386)
Yeah, it's useful for starting fires.
Re:Getting humanity to bounce back faster in a post-apocalyp... by renewiltord on Friday June 10, 2022 @07:05PM (#31700327)
Little known fact: Rome collapsed because they did not use a language that was amenable to type-checking.
Re:Getting humanity to bounce back faster in a post-apocalyp... by ntoskrnl on Friday June 10, 2022 @09:10PM (#31701051)
Thankfully Rome 2.0 didn't make the same mistake. https://rome.tools/
Re:Getting humanity to bounce back faster in a post-apocalyp... by toomuchtodo on Friday June 10, 2022 @06:13PM (#31699959)