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Re:I cut GTA Online loading times (2021) by asveikau on Thursday June 09, 2022 @02:39PM (#31685130)
I agree with the sentiment. However, it is a tad surprising when you consider the productivity hit, even just internally speaking, that ~5min of cpu time in strlen() on every start of the app incurs.

How much time did perfectly qualified engineers, who could have attached a profiler at any moment, spend sitting at a loading screen spending most of its time in unnecessary strlen() calls? I understand we see this through 20/20 hindsight, serendipity can work against you, etc., but that's a crazy irony.

Re:I cut GTA Online loading times (2021) by r00fus on Thursday June 09, 2022 @02:43PM (#31685175)
A toxic culture resistant to change can obtain these results no matter how brilliant/skilled the people.
Re:I cut GTA Online loading times (2021) by asveikau on Thursday June 09, 2022 @02:53PM (#31685273)
It's true, but also, you can get this result with a competent team and good culture, curious people, etc. You could just have bad luck and nobody happened to check it.