Re:I cut GTA Online loading times (2021)
by asveikau on Thursday June 09, 2022 @02:39PM
(#31685130)
I agree with the sentiment. However, it is a tad surprising when you consider the productivity hit, even just internally speaking, that ~5min of cpu time in strlen() on every start of the app incurs.
How much time did perfectly qualified engineers, who could have attached a profiler at any moment, spend sitting at a loading screen spending most of its time in unnecessary strlen() calls? I understand we see this through 20/20 hindsight, serendipity can work against you, etc., but that's a crazy irony.
Re:I cut GTA Online loading times (2021)
by asveikau on Thursday June 09, 2022 @02:53PM
(#31685273)
It's true, but also, you can get this result with a competent team and good culture, curious people, etc. You could just have bad luck and nobody happened to check it.
How much time did perfectly qualified engineers, who could have attached a profiler at any moment, spend sitting at a loading screen spending most of its time in unnecessary strlen() calls? I understand we see this through 20/20 hindsight, serendipity can work against you, etc., but that's a crazy irony.