Re:Sunsetting Atom
by nathansobo on Wednesday June 08, 2022 @12:46PM
(#31670085)
We plan to compile to WebAssembly that writes pixels to a WebGL canvas.
If you will directly write yourself everything to a GL canvas anyway, what do you gain by going through a whole WebGL dependency & context rather than just using a native OpenGL context?
Re:Sunsetting Atom
by nathansobo on Wednesday June 08, 2022 @01:08PM
(#31670490)
This would only be for the web. Right now we're macOS only and target Metal.
Is Zed web-based or not? Would it be able to be hosted in the browser like the web-based version of Github Codespace (Visual Studio Code Online)?