Re:Blender 3.2
by benrjackson on Wednesday June 08, 2022 @12:07PM
(#31669450)
IMO geometry nodes are a bit lacking atm. No loops, no procedural uv unwrapping, no compact maths expressions, bare bones standard node selection in general etc. It feels like they've been concentrating on particle system type use cases at the expense of things like procedural architecture. However, its still a relatively new feature & I'm excited to see where it will be in a couple of years time.
The great thing about blender 2.8+ is that it tends to be good enough in a lot of different areas even if it isn't best in class in any one area. If it can get to that state with geometry nodes that would be massive.
Houdini still has some strong advantages built over decades such as dynamics and KineFX and is the industry leader for FX. But I wouldn’t be surprised if these tools appear in Blender in a future version, though.