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Re:iOS 16 by judge2020 on Tuesday June 07, 2022 @02:16AM (#31650468)
If Apple didn’t generate a sizable profit from the App Store, would they really be bothered to keep making changes to the silicon and APIs that make developers apps run faster? It’s a genuine question; a good chunk of the A15 is dedicated to machine learning and Apple makes available a wide array of new APIs that almost seem pre-baked, eg this[0], and yet all a single iOS developer pays for in the $100 yearly fee is maybe 1 hour of an engineer’s time.

Apple may make a large chunk of profit from the iPhone (which only comes from scale, mind you; 1 new iPhone would cost a million dollars to make but 100M copies of a new iPhones only costs ~$40B to make), but the solution can’t be “App Store revenue drops 99%” (which would certainly happen; why would anyone stay with IAP and not switch to PayPal or stripe for a <5% fee?).

0: https://developer.apple.com/wwdc22/10127

Re:iOS 16 by kaba0 on Tuesday June 07, 2022 @04:26AM (#31651318)
The problem is not AppStore-downloaded app using AppStore for IAP, it is that I am not able to download anything I would deem necessary on my very own general purpose device if Apple deems it not a good fit for their platform. For all I care force IAPs to go through their servers for 30%, the majority of the users will still use it just fine.

Just put a scary looking, click 35 times on this hidden menu option to allow proper sideloading, not this 3 apps for 7 days bullshit.

Re:iOS 16 by blablablerg on Tuesday June 07, 2022 @03:31AM (#31650941)
That is the argument most monopolies make. Look at all the good things I am doing! I might not do them if I make less money! (While swimming in money and spending a fraction to R&D) Same can be said about the customers: they could've spend the 30% on things that are better for their life.