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Re:Write Playdate Games in Zig by otachack on Saturday June 04, 2022 @11:13AM (#31621252)
Applying limits is a catalyst for creation. Not having to deal with limitless colors, in Panic's Playdate example, frees up to think about gameplay, mechanics, and story instead.
Re:Write Playdate Games in Zig by Uehreka on Saturday June 04, 2022 @11:49AM (#31621768)
Personally, I think it’s an interesting gimmick, but if I’m being honest I wouldn’t say that dealing with color actually limits my ability to think about other things when developing software/games.
Re:Write Playdate Games in Zig by tgv on Saturday June 04, 2022 @11:48AM (#31621746)
Color does appeal to buyers, though. A B/W game system is doomed to a niche position.
Re:Write Playdate Games in Zig by solar-ice on Saturday June 04, 2022 @03:19PM (#31624129)
It's made by a company that publishes niche games, in collaboration with a company that designs niche hardware. Finding an interested niche was the goal.
Re:Write Playdate Games in Zig by shakna on Saturday June 04, 2022 @12:35PM (#31622389)
The PlayDate was intentionally designed to be a niche product, so that doesn't really seem to detract at all from the platform.
Re:Write Playdate Games in Zig by jakelazaroff on Saturday June 04, 2022 @12:39PM (#31622442)
Why is a niche position bad? Panic's goal isn't to dominate the handheld games market.