For example, your Star Wars example...
https://i.ytimg.com/vi/6MebZx-4950/maxresdefault.jpg
It's clearly just an existing photo of Kermit pasted over an image from the film. There are even two sets of arms. I could Photoshop that in a few minutes.
Then, the Dalle2 image...
https://pbs.twimg.com/media/FUEDDm2UEAAO8yb?format=jpg&name=...
I think it's impressive. It looks like Kermit is a character in the Star Wars universe. There are a few issues with the eyes and feet, and it's also hard to tell if it's a creature or a person in a frog suit. However, it gets 90% of the way there, and the pose is great for a frog/human hybrid.
The most exciting thing is how this could be used as a starting point for design. I could take the Dalle2 Kermit image above, fix the eyes/feet, add a few distinctive Kermit features, and have a great piece of concept art in an hour, rather than taking a day or two to create something from scratch. Obviously it can't be applied to all workflows, but for those it's suited for, it'll save vast amounts of time and costs. For that reason, it's already something of real value in its current state. The same can't be said about the Star Wars examples you provided.
In other words, it has done as good a job of costume design, lighting and photographing a live action Kermit as New Line Cinema paid $13.5m to accomplish for TMNT in 1990.
And you know who they got to do those creature designs?
Jim Henson
So maybe we shouldn't be so dismissive.
> - For any of the "live action" ones, Kermit should still always be a puppet. - Kermit notoriously has lanky arms, - Kermit never has eye lids - His eyes sit way on top of his head. - He often has his weird neck decoration. - His eyes have a very distinctive pupil shape.
There are many ways to define what "Kermit the Frog in $MOVIE" means, and the choice the AI made is absolutely valid. There are of course various other valid choices, but this doesn't invalidate the ones presented.
Furthermore, judging by some other examples in this HN thread, it seems that the fact most of the pictures are not puppets is more of a choice of the human choosing the photos, as in other cases DALL-E was indeed adding puppet-like characters in movie-like decors.
"Sure, this AI can produce high-resolution realistic images leaps and bounds above anything that's been shown before... but there's an aspect which could use improvement. Obviously, this proves that the current AI technology will never amount to anything and we should just give up on it now."
You might be missing the point of what OpenAI is doing. The point is to show off the capability of their models in a way that's likely to go viral and lead to more business for OpenAI. Some people laughed at GPT-3's silly demos, but when they launched GitHub Copilot...
If people say Dalle can improve the workflow of digital artists, sure, but Copilot hasn't revolutionized programming either, you still have to be a good programmer to finish whatever you are doing:
> A paper accepted for publication in the IEEE Symposium on Security and Privacy in 2022 assessed the security of code generated by Copilot [...] The study found that across these axes in multiple languages, 39.33% of top suggestions and 40.73% of total suggestions lead to code vulnerabilities. Additionally, they found that small, non-semantic (i.e., comments) changes made to code could impact code safety.[14]
What happened next? Is anyone using copilot for serious work? Has it changed programming in a fundamental way?
I personally have zero use for copilot since the for type of code I write the actual code writing is not a bottle neck, so automating that process is of no value to me. On top of that getting the details exactly right is essential so the ratio of boiler plate to real code is very, very low for me.
However, I don't think you're correct in your assessment of the import of this sort of thing: it's an imagination machine. This isn't a brick wall, it's a foundation on which to build.
Don't get me wrong, they are still impressive in the quality of the visual they produce, but just like Markov Chain demos of old, they're neat but way miss the mark.
None of these capture the "feel" of Kermit the Frog. Most of them look like weird designs for the Ninja Turtles movie in the 90s.
There are several distinctive features of Kermit that a missing from nearly all of these.
- For any of the "live action" ones, Kermit should still always be a puppet. - Kermit notoriously has lanky arms, - Kermit never has eye lids - His eyes sit way on top of his head. - He often has his weird neck decoration. - His eyes have a very distinctive pupil shape.
None of these get Kermit correct, they all just look like frogs (maybe Dalle2 isn't trained on copyrighted/trademarked material?)
There are fan made versions of some of these which show just how different Dalle2 is from human imagination:
Kermit actually has been on family guy: https://static.wikia.nocookie.net/muppet/images/7/71/Famguys...
There are several "Kermit in Star Wars Examples" here are two: https://i.kym-cdn.com/entries/icons/original/000/021/668/ker..., https://i.ytimg.com/vi/6MebZx-4950/maxresdefault.jpg
Again if this was done on someone's laptop it would be really impressive. However the fact that so much talent and resources were poured into pushing AI to it's limits and this is what we get tells me we've hit another brick wall as far as research goes.