Re:Passion vs. Professionalism
by jamesaguilar on Wednesday October 26, 2011 @11:45AM
(#3159048)
Is disproof by counter example allowed? Blizzard is one case of a company that has consistently produced masterpiece games in all of their major ip's at least since Diablo, Starcraft I, and Warcraft 3.
Re:Passion vs. Professionalism
by localtalent on Wednesday October 26, 2011 @12:00PM
(#3159121)
Only because they scrap ones that don't work. There's a difference between consistently producing incredible work and consistently releasing incredible work. Curation is a big part of industry success.
http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_th...
Re:Passion vs. Professionalism
by jamesaguilar on Wednesday October 26, 2011 @12:11PM
(#3159192)
OK, great point.
It is true that most game-industry positions aren't really for designers, but these days a large number do involve some amount of design, especially if you want the game to be unique in some way. For example, AI programmers are in an odd position of doing "just implementation", but implementing a system that deeply impacts what kind of gameplay and design is possible (in some cases they quite literally write the tools that the designers will use to do things like write NPC behavior).