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Re:The saga of Apple’s troubled mixed reality headset by Deritiod on Sunday May 29, 2022 @05:55PM (#31553260)
Huh?

I only know one person who used bis VR set extensively like for 2-3 month and then falled back to play egoshooters.

'a lot of people' != Not market relevant

Re:The saga of Apple’s troubled mixed reality headset by pharke on Sunday May 29, 2022 @09:13PM (#31554541)
That's cool but try jumping in to Pavlov or VRChat on a Friday night and then tell me there isn't a thriving community. It's not mainstream but it definitely isn't dead.
Re:The saga of Apple’s troubled mixed reality headset by Deritiod on Monday May 30, 2022 @12:44PM (#31560829)
And how many active people can you find there in comparison to all apple iphone owner?
Re:The saga of Apple’s troubled mixed reality headset by pharke on Tuesday May 31, 2022 @05:43AM (#31567616)
You're trying to compare Apples to Oranges here, VR is still pretty early on in its development. Like Motorola DynaTAC[0] early. The iPhone of VR is probably still 2 decades out. We're still figuring out our UI metaphors and trying to reach a critical mass of competent users where it's possible to just "call" someone up in VR without first asking if they have a headset, asking if they know how X app works, figure out where to meet etc. It's like trying to get someone to email you in the early 90s.

Trying to compare this nascent technology to the iPhone is really disingenuous, there are probably a billion iPhone users worldwide. I'd struggle to count on one hand branded devices that have the same number of users.

[0] https://en.wikipedia.org/wiki/Motorola_DynaTAC