Re:The saga of Apple’s troubled mixed reality headset
by Cook4986 on Sunday May 29, 2022 @05:24PM
(#31553009)
Andrews, C., Endert, A. and North, C., 2010, April. Space to think: large high-resolution displays for sensemaking. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 55-64):
https://dl.acm.org/doi/pdf/10.1145/1753326.1753336?casa_toke...
There’s much more. Search “sensemaking” or “immersive analytics” on Scholar. Depth and width of field, achieved via stereoscopy and tracking, is well documented as a performance enhancer when it comes to generalizeable task completion in VR.
Re:The saga of Apple’s troubled mixed reality headset
by marcinzm on Sunday May 29, 2022 @06:47PM
(#31553645)
That seems to be describing a single type of task which is not what 95% of time is spent on by professionals in a work environment. This seems akin to a whiteboard session which traditionally is solved by just grabbing a whiteboard for an hour. But then you're not comparing VR to a monitor but VR to a physical whiteboard.
Re:The saga of Apple’s troubled mixed reality headset
by BiteCode_dev on Sunday May 29, 2022 @05:22PM
(#31552993)
Context switching is terrible for productivity.
And displaying more things mean you need to context switch less.
Re:The saga of Apple’s troubled mixed reality headset
by billti on Sunday May 29, 2022 @05:22PM
(#31552991)
Same. I tried the “dual monitor” setup for a couple years and just went back to one. The second was just causing distractions and context switching. It’s easier to focus on what’s right in front of you than look around for stuff.
Do you have a source?
Anecdotal, I work without external displays and keep one window in focus, this helps my productivity.