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Re:The saga of Apple’s troubled mixed reality headset by layer8 on Sunday May 29, 2022 @02:34PM (#31551559)
> spatial hand tracking as a new UX paradigm

I only see this as a supplemental feature for certain use cases (coarse-grained 3D operations). In general nothing beats the efficiency of working with a keyboard for navigating application functions, or (at least with current technology) the mouse for precision 2D navigation/selection. Their advantage being precise and definite/discrete input.

For actual work, even with a VR headset I see myself still mostly using keyboard and mouse.

Re:The saga of Apple’s troubled mixed reality headset by pharke on Sunday May 29, 2022 @05:08PM (#31552885)
Agree that keyboard shortcuts can't be topped for speed but a keyboard doesn't need to be a flat thing you keep on a desk. Mice on the other hand stand a good chance of being replaced by virtual laser pointers combined with a shift in how we do GUI layouts.