> TD-Gammon is a computer backgammon program developed in 1992 by Gerald Tesauro ... It explored strategies that humans had not pursued and led to advances in the theory of correct backgammon play...
> For example, on the opening play, the conventional wisdom was that given a roll of 2-1, 4-1, or 5-1, White should move a single checker from point 6 to point 5. Known as "slotting", this technique trades the risk of a hit for the opportunity to develop an aggressive position. TD-Gammon found that the more conservative play of 24-23 was superior. Tournament players began experimenting with TD-Gammon's move, and found success. Within a few years, slotting had disappeared from tournament play
> TD-Gammon is a computer backgammon program developed in 1992 by Gerald Tesauro ... It explored strategies that humans had not pursued and led to advances in the theory of correct backgammon play...
> For example, on the opening play, the conventional wisdom was that given a roll of 2-1, 4-1, or 5-1, White should move a single checker from point 6 to point 5. Known as "slotting", this technique trades the risk of a hit for the opportunity to develop an aggressive position. TD-Gammon found that the more conservative play of 24-23 was superior. Tournament players began experimenting with TD-Gammon's move, and found success. Within a few years, slotting had disappeared from tournament play