Re:The saga of Apple’s troubled mixed reality headset
by imglorp on Sunday May 29, 2022 @10:42AM
(#31549511)
This might be especially true if they're prioritizing aesthetic concerns over performance: per OP, they axed the compute-heavy base station. Carmak talks about increasing frame rate and increasing depth calculation as mitigators against sickness. BTW I feel sick merely playing Quake 1 at arm's length from a small monitor.
https://www.techradar.com/news/oculus-might-have-a-fix-to-en...
https://www.lifewire.com/how-new-tech-could-prevent-vr-motio...