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Re:The saga of Apple’s troubled mixed reality headset by imglorp on Sunday May 29, 2022 @10:42AM (#31549511)
This might be especially true if they're prioritizing aesthetic concerns over performance: per OP, they axed the compute-heavy base station. Carmak talks about increasing frame rate and increasing depth calculation as mitigators against sickness. BTW I feel sick merely playing Quake 1 at arm's length from a small monitor.

https://www.techradar.com/news/oculus-might-have-a-fix-to-en...

https://www.lifewire.com/how-new-tech-could-prevent-vr-motio...

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