Re:Animating quasicrystals in parallel Haskell
by jerf on Tuesday October 25, 2011 @11:42AM
(#3154433)
"Embarrassingly parallel floating point operations" "for the win". The things that GPUs are better at than CPUs are very poorly modeled by the words "dynamic" or "realtime". They are happy to do long-term batch computations (and getting happier about it), and there are plenty of dynamic real-time things they are bad at, because they involve lots of branching.
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