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Re:A brief rant on the future of interaction design (2011) by novirium on Friday May 27, 2022 @11:47AM (#31530973)
I had one of the LeapMotion input devices back around when they launched, and really did try to use it in earnest - using a whole bunch of shortcuts and AutoHotkey hacks to navigate the OS with it. There were even experimental programs people wrote to input text with it, using something similar to chorded keyboards.

It didn't really work out though. Long story short: my arms got tired. Turns out that it's a kinda fundamental problem with how they had designed the interface - hovering your hands above something for extended periods of time is simply just tiring and uncomfortable.

Re:A brief rant on the future of interaction design (2011) by DanHulton on Friday May 27, 2022 @11:51AM (#31531042)
That seemed pretty obvious the first time I saw it, but I figured maybe I was over-estimating the issue. I mean, here's this darling company with a product everyone's excited about. Surely they must have thought about that!

I guess they did not think about that.

Re:A brief rant on the future of interaction design (2011) by lazyjeff on Saturday May 28, 2022 @01:12AM (#31537779)
The Leap Motion still does hand tracking better than MediaPipe, and it's still the best hand tracker I know of (besides larger devices like the Oculus Quest).

We've got an open source library for mobile hand-object input [https://portalble.cs.brown.edu/], and the version with Leap Motion is really nice, but doesn't directly work with a phone (we had to pipe data through a compute stick to make it work).

I'd love to see MediaPipe Hands match LeapMotion precision some day, but I'm not even sure if it's possible. A real depth sensor goes a long way.

Re:A brief rant on the future of interaction design (2011) by woojoo666 on Friday May 27, 2022 @06:54PM (#31535870)
Oh definitely, it just goes to show that a lot of the sci fi gesture-based interfaces just aren't very practical