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Re:Windows OS, Services and Apps: Network Connection Target ... by ronjouch on Friday May 27, 2022 @08:42AM (#31528889)
Also: even if Linux gaming is getting better everyday thanks to lots of work by contributors and companies (Valve, Codeweavers, hey even Nvidia recently, etc), as a developer I get to do enough software spelunking at work, and I'm supremely happy to pay the small cost of periodically dealing with MS bullshit.

The small cost of dealing with $ms_bullshit_du_jour is a periodical { 1. sigh, 2. find & run some PowerShell snippet to uninstall or disable the bullshit, 3. be done with it till next time } sequence, but the large benefit is the guarantee to be running games on the de-facto standard platform where they are end-to-end tested by the game devs/QA !

Games are complexity beasts by nature, and I have high fidelity & stability expectations; I don't want an extra source of trouble. (Yes, even if I would absolutely prefer to run games on Linux! All my other machines run Linux)! Until Steam{OS, Deck} gets enough usage to be routinely tested by 90% of the games shipping on Steam, both AAA & indies, for me Linux gaming is a case of "I would absolutely love to, but for now, thanks / no thanks" .

Re:Windows OS, Services and Apps: Network Connection Target ... by Zhyl on Friday May 27, 2022 @08:51AM (#31528990)
Sales of steam deck seem to imply another 1-2M units, which would increase Linux marketshare to more than 2%. It's not ridiculous to suggest that developers may test for Linux in the near to medium term.