Except for two critically important features: user experience and developer experience. (Actually, the first version iOS/iphones didn't even allow 3rd party apps.)
It was a classic case of market disruption: a product (well, two products) inferior to the dominant, incumbent product in almost every respect gets a few things right while missing the mark on just about everything else. And the funny thing is that we'd bean hearing the term "disruption" for years from managers when they talked about strategy. In just about every meeting. They kept quoting Christensen, saying "we have to be disruptive" and even that didn't prevent the company from being disrupted big time. Now don't ask me how we would have been supposed to "disrupt" as the largest incumbents, the market leaders, but it was obvious that the management was not willing to take the required chances. (Hence they stuck with Symbian, despite what should have been obvious to anyone with a decent knowledge of software development.)
I remember my first few years of Android/iOS, There would occasion where the 'old Nokia(Symbian) could do it better'; On Android it was largely limited to battery management(similar screen size), Multitasking and on iOS it was everything from SMS forwarding to bluetooth sharing.