So you still periods of high latency collections (in .NET only Gen2 collections are actually noticeable, not sure about other platforms). You also have the overhead of managing reference counts, which can be non-trivial; especially if you're paging as a result.
Of course, comparing GC performance between C# and Python or Ruby is sort of silly. If we were trying to hit our ~40ms Question/Show render targets on them we'd probably have lower hanging fruit than GC.
It's also possible in the case of object structures to have a sort of "ring" where the weak reference gets shuffled around said ring in order to allow a safe cycle without expecting the user of said objects to care (the trick is that objects' DESTROY methods are allowed to make new references to the object, which lets you do the shuffling just before it would normally have been freed).
I don't entirely see how managing reference counts would cause paging - in perl they're stored as part of the C-level struct for the value so the data's already nicely local to the memory you're already accessing - and when a ref count hits zero the value gets put into a "clean this up when this VM op has finished executing" array so it's pretty efficient.
I would suspect this sort of potential problem is why ObjC seems to be looking towards reference counting - the "smoothness" of not having any chance of a GC pause is probably to apple's eyes a worthwhile trade-off for the disadvantages of reference counting.
Strikes me it might be interesting to be able to mark objects as reference counted as a halfway house between fully GC'ed and fully manual, but I'm not sure whether the amount of use that would get would justify the effort involved.
Paging can occur as a consequence of copying a reference.
var p1 = *A // let p1 be a reference to A
// something in the interim
var p2 = p1 // create a new reference to A via p1
If A is no longer paged in incrementing its reference count (as a consequence of copying p1 into p2) can cause a page fault. There's are also gotchas with destroying references such as a collection having to effectively iterate over its contents to decrement each reference count, again possibly leading to additional paging.This assumes an object carries its reference count with it, which every reference counting system I'm aware of does. I suppose you could technically keep reference counts in a common space, though growing that would be a bit rough.
A GC isn't a magic bullet or anything, but they don't need to cause any paging as a result of reference changes until a sweep; and even then, they only need to page in the live set which is more likely to be resident in memory.
I'm... skeptical Apple's introduction of ARC is really performance oriented. Seems more like they tried and failed to build a workable GC for Objective-C with Tiger. Haven't worked with much Objective-C since 10.4 though, so I'm not completely settled either way.
The collection thing I can definitely see though.
One thing I've never quite worked out is - without reference counting, how do you handle timely destruction?
I know that if I do something like:
{
my $x = foo();
...
}
then $x will be destroyed at the exact point the } is hit, or that an exception unwinds the stack past this point. That lets me do all sorts of nice things like rolling back a transaction automatically, throwing a warning if some task was expected to be completed but hasn't been, and other bits and pieces.In a mark-and-sweep GC language, presumably there's some other additional feature that needs to be implemented in order to provide this?
The equivalent to timely destruction in C# is a using statement combined with implementing IDisposable.
using(var stream = File.Open(somePath))
{
// use stream to do whatever
}
This is syntactic sugar for a try{ } finally { } (that also exists in Java) that calls Dispose() in finally. You do any cleanup you need to in Dispose(), things like releasing file handles. The only way to dodge that Dispose() is to tear the execution thread down, which generally means the process is gone with it.C# classes (but not structs) can also declare destructors, but their execution schedule isn't guaranteed; they're useful for making absolutely sure resources are released eventually, Dispose() is preferred for timing and performance.
Your last point seems flat wrong, btw. If you're in a GC environment with worst-case latency requirements (real requirements, not just nice-to-haves or 99.9th percentiles, or whatnot) of 40ms, then you're in a whole world of hurt. GC won't do that -- brush up on your C.
I never claimed GC's solve all leaks either (they do a pretty good job with finalizer semantics honestly), but they're awfully awfully handy for solving very common (and sometimes tricky) ones.
I also did not mean to imply that our 40ms cut is a hard limit, it's a target average with a desire to minimize variability (Marc's work on which lead to this post); one that we're hitting pretty well. If you're working on a real-time system, you're right that you shouldn't be using these non-deterministic GCs.
There is no magic here, it is merely understanding the limitations of the .NET GC and adapting to it. XNA and trading platforms also are aware of these issues and have to follow similar patterns.
This is the second StackExchange article where it feels like square peg, round hole. The first was [their ORM] (http://samsaffron.com/archive/2011/03/30/How+I+learned+to+st...) which isn't really an ORM at all (perhaps micro ORM is fair) in the traditional sense.