Re:Quality assurance workers at Activision Blizzard subsidia...
by chaostheory on Monday May 23, 2022 @08:41PM
(#31486668)
Despite the poor tone, he has a point. The most difficult part of manual game testing is the sheer boredom of extremely repetitive work. Given the game industry’s never ending allure, it’s much easier to replace every worker in it vs other industries. It’s probably the same reason why the pay for similar positions is historically lower than other industries.
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