Re:Running PyTorch on the M1 GPU
by fartcannon on Sunday May 22, 2022 @08:40AM
(#31467501)
Vulkan. If they'd open their tech up, none of this stuff would be a problem.
What about Vulkan? They’d need to implement the same crummy APIs and semantics (that is a bunch of kernel and similar work) for an API that NVIDIA and AMD were both uninterested in.
And again, anyone could have made a Vulkan emulation layer on metal.
But native OpenGL requires apple writing OpenGL implementations for their hardware. It requires apple spending engineering time implementing misfeatures from OpenGL and opencl in order to support APIs that are only every considered the backup API.