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Re:Design Principles Behind Smalltalk (1981) by jrvarela56 on Friday May 20, 2022 @01:24PM (#31450304)
I sort of get where this comes from: the product should serve the users. But thinking of dev tools as the product for devs (the users in this context) is useful.

Devs code better products if they enjoy using the tools.

Re:Design Principles Behind Smalltalk (1981) by igouy on Friday May 20, 2022 @01:36PM (#31450418)
> Devs code better products if they enjoy using the tools.

Is there any evidence for that claim?

Re:Design Principles Behind Smalltalk (1981) by sebastianconcpt on Friday May 20, 2022 @03:21PM (#31451474)
A guitar's design shouldn't be at least enjoyable enough to make the guitarist a better player?
Re:Design Principles Behind Smalltalk (1981) by igouy on Friday May 20, 2022 @04:33PM (#31452175)
I don't think we've been talking about guitars.
Re:Design Principles Behind Smalltalk (1981) by sebastianconcpt on Saturday May 21, 2022 @02:12PM (#31460335)
Only if you missed the part that this technology tries to capture "the spirit" of the creative side of the coder which is an universal, hence my analogy with making "the coder feel like a rockstar".
Re:Design Principles Behind Smalltalk (1981) by igouy on Saturday May 21, 2022 @06:32PM (#31462653)
I asked "Is there any evidence for" the claim that "Devs code better products if they enjoy using the tools."

So far nothing has been offered.