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Re:3D Cube World Level Generation by 5hoom on Saturday October 22, 2011 @10:04AM (#3143524)
Procedural content like this adds a nice random, exploratory feel to a game. It's also really interesting in that it allows the programmer to leverage their skills in the creation of game art (still needs some artistry in the tweaking though).

This is a really nice tutorial, it breaks down how all these magical in-game landscapes are just different noise & gradient textures multiplied together, and how it can easily be extended from 2D to 3D.

Here's to gently rolling hills of perlin noise :)

Re:3D Cube World Level Generation by unfortunate on Saturday October 22, 2011 @12:19PM (#3143764)
"This project has been temporarily blocked for exceeding its bandwidth threshold" Maybe use Github next time
Re:3D Cube World Level Generation by DanielRibeiro on Saturday October 22, 2011 @11:41AM (#3143689)
Would be nice to have the source that created it.
Re:3D Cube World Level Generation by simcop2387 on Saturday October 22, 2011 @11:59AM (#3143725)
I believe that it's being done with the library at the main part of the website. I haven't actually tried to do it yet but it doesn't look like it'd be too difficult. http://accidentalnoise.sourceforge.net/
Re:3D Cube World Level Generation by Simucal on Saturday October 22, 2011 @01:05PM (#3143842)
Any chance we can get a Github mirror?