This might be a case of familiarity blindness; people working on GIMP might have come to implicitly assume that destructive editing is a feature, but in reality destructive editing is something only done for resource constraints, not because it's actually good. That's why non-destructive editors essentially never grow destructive features, while most destructive editors tend to grow and expand their non-destructive features.
If you want to argue this from first principles, it's actually very easy: One of the first principles of UX is to respect the user's work. Destructive editing is pretty bad at that. qed.
If you want to argue this from first principles, it's actually very easy: One of the first principles of UX is to respect the user's work. Destructive editing is pretty bad at that. qed.