Re:Riot Games: Artificial Latency for Remote Competitors
by xboxnolifes on Tuesday May 17, 2022 @01:59PM
(#31414262)
> People play Melee with ping differences bigger than that and it works fine lol. Waaay more technical game shows that there's tolerance.
Sure, people play with ping disparity in tons of competitive games, but that's because there's not really an alternative for online play. It's "play with a ping disparity" or "don't play at all".
Once there is more widespread reliable alternative, which Riot seems to be working toward in their own game tournaments, maybe we'll see if this tolerance persists in competitive tournaments.
Sure, people play with ping disparity in tons of competitive games, but that's because there's not really an alternative for online play. It's "play with a ping disparity" or "don't play at all".
Once there is more widespread reliable alternative, which Riot seems to be working toward in their own game tournaments, maybe we'll see if this tolerance persists in competitive tournaments.