News for hackers. Stuff that matters.
Re:Ask HN: My Revenue Model- How does it sound? by waru on Friday October 21, 2011 @12:20AM (#3138401)
Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and social networks.
Re:Ask HN: My Revenue Model- How does it sound? by hboon on Friday October 21, 2011 @12:22AM (#3138406)
If you believe that, include making it easy to spread by word of mouth and social networks a part of the product.
Re:Ask HN: My Revenue Model- How does it sound? by rmc on Friday October 21, 2011 @06:52AM (#3139248)
making a really fun game seems more important than anything else

Really? That's a very rosy-eyed view of the gaming world. "If you build it, they will come"?

Re:Ask HN: My Revenue Model- How does it sound? by waru on Friday October 21, 2011 @10:25AM (#3139871)
Do you know any small indie games that succeeded because of an amazing marketing strategy and NOT because of word-of-mouth/social media and the fact that their game is really, really fun?
Re:Ask HN: My Revenue Model- How does it sound? by rmc on Saturday October 22, 2011 @12:30PM (#3143784)
Social media is a marketing strategy. For popular start up game, I'd offer Nashville.
Re:Ask HN: My Revenue Model- How does it sound? by rmc on Saturday October 22, 2011 @05:43PM (#3144394)
The should obviously be "Farmville". Damn you autocorrect.
Re:Ask HN: My Revenue Model- How does it sound? by bmelton on Thursday October 27, 2011 @07:25PM (#3166087)
I think you're being a tad critical.

In all fairness, having a really fun game IS more important than anything else. Definitely more important than marketing at this stage, where the game is not yet developed.

It's hard to make money marketing a game that doesn't exist.