Re:Ask HN: My Revenue Model- How does it sound?
by waru on Friday October 21, 2011 @12:20AM
(#3138401)
Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and social networks.
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Re:Ask HN: My Revenue Model- How does it sound?
by hboon on Friday October 21, 2011 @12:22AM
(#3138406)
If you believe that, include making it easy to spread by word of mouth and social networks a part of the product.
Re:Ask HN: My Revenue Model- How does it sound?
by rmc on Friday October 21, 2011 @06:52AM
(#3139248)
making a really fun game seems more important than anything else
Really? That's a very rosy-eyed view of the gaming world. "If you build it, they will come"?
Re:Ask HN: My Revenue Model- How does it sound?
by waru on Friday October 21, 2011 @10:25AM
(#3139871)
Do you know any small indie games that succeeded because of an amazing marketing strategy and NOT because of word-of-mouth/social media and the fact that their game is really, really fun?
Re:Ask HN: My Revenue Model- How does it sound?
by rmc on Saturday October 22, 2011 @12:30PM
(#3143784)
Social media is a marketing strategy. For popular start up game, I'd offer Nashville.
Re:Ask HN: My Revenue Model- How does it sound?
by rmc on Saturday October 22, 2011 @05:43PM
(#3144394)
The should obviously be "Farmville". Damn you autocorrect.
Re:Ask HN: My Revenue Model- How does it sound?
by bmelton on Thursday October 27, 2011 @07:25PM
(#3166087)
I think you're being a tad critical.
In all fairness, having a really fun game IS more important than anything else. Definitely more important than marketing at this stage, where the game is not yet developed.
It's hard to make money marketing a game that doesn't exist.