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Re:Hacking F-117A by the_af on Tuesday May 10, 2022 @03:09PM (#31331251)
Agreed it's definitely not a matter of realism = better! DCS looks gorgeous and very realistic, and I know it's simply not for me, because I don't want to actually work as a combat pilot.

MicroProse's F-19 is the flightsim I played and enjoyed the most, and it wasn't realistic.

Re:Hacking F-117A by chevill on Tuesday May 10, 2022 @09:14PM (#31334747)
DCS has some very advanced sims but some of the cheaper modules (planes) are intentionally less realistic/labor intensive.

If you download DCS World directly from the site instead of getting it through steam, you can get a 2 week trial of each module every 6 months.

Flaming Cliffs 3 is the name of the less realistic module. It comes with several planes or you can buy them individually. As I said before, you can try them all for free for 2 weeks each and it resets every 6 months.

Re:Hacking F-117A by apple4ever on Thursday May 12, 2022 @03:06PM (#31358782)
I always loved the GraphSim F/A-18 Hornet sims. They were simple but still decently realistic. I still have mine on an old PowerMac tower! I should play that again.

Actually they have an iOS version, which isn't bad, except the lack of joystick support.

Re:Hacking F-117A by the_af on Thursday May 12, 2022 @04:22PM (#31359729)
F-18 Korea? Never played it, but it looks awesome. And I think it was on the "realistic" end back in its day.

If you used to love GraphSim's F-18, definitely do check out Tiny Combat Arena. It has the same vibe!

Re:Hacking F-117A by AustinDev on Tuesday May 10, 2022 @04:20PM (#31332149)
Fun fact some of the guys behind DCS also worked on Falcon 3.0 an Falcon 4.0 back at Microprose.
Re:Hacking F-117A by the_af on Tuesday May 10, 2022 @04:34PM (#31332319)
Falcon 3 and 4 are major milestones in "serious" flightsims, and I toyed with both of them (3 more than 4), but I cannot say I completed a single mission with either.

MicroProse F-19 hit that awesome spot of some realism (laughable today, but it wasn't meant to be an arcade game back then), with a really easy flight model and cool missions and scenarios you could really complete. And besides knowing the keyboard mappings, you really didn't need a manual. It was thrilling to play mission after mission, getting all those medals, and having your character be promoted in rank. I spent a lot of time with that game -- probably flew as many missions as an actual combat pilot!

The only other flightsim I found almost as engrossing was Gunship 2000, with its "dynamic" campaign system, but it was way more difficult.

I find Tiny Combat Arena captures some of this thrilling but simple gameplay, but it currently lacks content (more campaigns, more maps, more things to do).