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Re:The Beautiful Diablo 2 Resurrected Machine by thriftwy on Monday May 09, 2022 @05:29PM (#31320022)
Diablo II is a real-time game so it is, with all due respect, a rogue-like.
Re:The Beautiful Diablo 2 Resurrected Machine by TillE on Monday May 09, 2022 @06:06PM (#31320444)
Diablo 1 is probably the only notable game you could legitimately describe as a real-time roguelike.

Diablo 2 drifts pretty far from the formula, to the extent that it largely defines the "action RPG" genre as we still know it.

Re:The Beautiful Diablo 2 Resurrected Machine by thriftwy on Tuesday May 10, 2022 @04:25AM (#31324782)
Diablo 2 has hardcode mode which actually pushes it closer to roguelike than Diablo 1. I'm not sure what other differences do you have in mind.
Re:The Beautiful Diablo 2 Resurrected Machine by thaumasiotes on Tuesday May 10, 2022 @12:03AM (#31323318)
I'll take your word for it; I'm not familiar with the differences between I and II.
Re:The Beautiful Diablo 2 Resurrected Machine by syngrog66 on Tuesday May 10, 2022 @06:29PM (#31333500)
Rogue-likes were turn/tick-based engines, played in a terminal, using the curses lib (or equiv). Diablo is no Rogue-like, good sir

my credentials: I'm the creator of what I think was the world's first commercial-only, traditional Rogue-like game (AFAIK)

Re:The Beautiful Diablo 2 Resurrected Machine by scambier on Monday May 09, 2022 @11:34PM (#31323138)
Roguelikes, in the traditional sense, are definitely turn-based games.
Re:The Beautiful Diablo 2 Resurrected Machine by syngrog66 on Tuesday May 10, 2022 @06:31PM (#31333525)
bingo

Rogue and then its Rogue-like descendents: Hack, NetHack, Angband, Dwarf Fortress, DCSS etc