Re:Apple Extends Non-Disclosure to App Store Rejection Letters
by snprbob86 on Tuesday September 23, 2008 @11:52PM
(#313160)
Microsoft negotiates terms with licensed developers on a case by case basis. It is practically unheard of for an Xbox developer to deliver the game that was agreed upon and face rejection. Before a game is released to the market, Microsoft performs a battery of certification and pre-certification reviews to ensure quality and platform consistency. I can't comment on Nintendo or Sony's practices, but I'd assume they are similar.
Xbox Live Community Games is much more similar to Apple's App Store system in that anyone can sell a game. Unlike Apple, we'd happily allow anyone to produce a game which is a direct competitor to one of our games. Check it out when it launches with The New Xbox Experience later this fall.
Disclaimer: I work for Microsoft on XNA Game Studio, but do not have direct knowledge of or involvement in the developer relations or certification processes. Additionally, Community Games is currently in development, so anything I said above is subject to change.
Xbox Live Community Games is much more similar to Apple's App Store system in that anyone can sell a game. Unlike Apple, we'd happily allow anyone to produce a game which is a direct competitor to one of our games. Check it out when it launches with The New Xbox Experience later this fall.
Disclaimer: I work for Microsoft on XNA Game Studio, but do not have direct knowledge of or involvement in the developer relations or certification processes. Additionally, Community Games is currently in development, so anything I said above is subject to change.