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Re:Show HN: I made a browser-based RTS game by rnd420_69 on Sunday May 08, 2022 @04:00AM (#31302150)
In 2022 the bandwidth requirement is actually easily doable with some compression of the sent data. But an architecture that uses prediction (cool kids seem to call this 'rollback networking' nowadays) has other benefits, like zero latency for player input.
Re:Show HN: I made a browser-based RTS game by mizzao on Tuesday May 10, 2022 @11:15AM (#31328098)
For folks who are reading, the "simultaneous simulation" architecture used in almost all RTS games is still a very different beast than the "rollback networking" architecture used in some FPS (and fighting) games referred to by the above post.