Re:When I tell the Windows Terminal team something is simple...
by lhecker on Friday May 06, 2022 @11:47AM
(#31286547)
You got the wrong person, I didn't write that. Once it became obvious that it's the only way to solve the issue and that a different use of Direct2D can't help with this, I implemented a prototype based on my pre-existing knowledge and explained how it works to the team.
In your reply to Casey you made it sound like you where unaware when you say things like "I'm somewhat surprised that other accelerated terminals aren't already doing this" is OpenGL not accelerated? What am I missing here?