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A comment on Mechanical Watch. Parent comment
Except that WebGL didn't exist so I just had to use the 2-D <canvas>. There's probably some trick for getting antialiased polygon edges in <canvas> to not show cracks...
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Except that WebGL didn't exist so I just had to use the 2-D <canvas>. There's probably some trick for getting antialiased polygon edges in <canvas> to not show cracks...