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Re:Mechanical Watch by kragen on Thursday May 05, 2022 @01:57PM (#31276562)
I did this in 02007 in JS: http://canonical.org/~kragen/sw/torus

Except that WebGL didn't exist so I just had to use the 2-D <canvas>. There's probably some trick for getting antialiased polygon edges in <canvas> to not show cracks...

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