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Re:Bunnymark GL in Jai – 200k sprites at 200fps [video] by farzher on Wednesday May 04, 2022 @05:08AM (#31258231)
jai's irrelevant to the performance here, but it's very relevant to how easy this was to make. i'm not a systems programmer. i've tried writing hardware accelerated things like this in C++ but have failed to get anything to compile for years. the only reason i was able to get this working is because of jai. this is my first time successfully using openGL directly, outside of someone else's game engine

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