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Re:Porting Zelda Classic to the web by electriclizard on Tuesday May 03, 2022 @05:51PM (#31254088)
Hey man. Graal was an intimate part of my life growing up. I had thousands of hours logged on Valikorlia and a few hundred on other playerworlds. It was a good idea. It's where I first started programming; graalscript was my first language.

It's sad to see it go. I really wish we could have a game experience that had the community graal did. There's not much with that level of involvement for players anymore; it's all now downstream of ivory towers and extremely restricted.

Re:Porting Zelda Classic to the web by kidfiji on Tuesday May 03, 2022 @07:56PM (#31255190)
Likewise! I played a ton of Graal Online during my adolescence and owe my programming career to its level editor (NPC scripting). I was able to learn how to program without reading much documentation outside of reading its command sidebar and inferring from others' NPC scripts. Thinking about it now, they did an outstanding job making it very straightforward to learn and use.
Re:Porting Zelda Classic to the web by Lorin on Wednesday May 04, 2022 @02:32PM (#31264163)
If you remember Konidias he's been working on a game in a similar art style named Cloudscape, details can be found on Steam!