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Re:Panic Playdate In-Depth Review by legitster on Tuesday April 26, 2022 @10:29AM (#31167891)
The lack of buttons killed my interest. The difference between the Gameboy and Gameboy Advance was night and day with just those two extra buttons. The crank is cute, but nothing speaks to these games having enough depth or choices to actually want to carry around this device.
Re:Panic Playdate In-Depth Review by causi on Tuesday April 26, 2022 @10:41AM (#31168067)
They built a handheld gaming system with a crank, put 24 games on it, and zero of them include fishing. Like really? Maybe I can sideload Legend of the River King.
Re:Panic Playdate In-Depth Review by i80and on Tuesday April 26, 2022 @10:53AM (#31168219)
I forget where I read this, but there was apparently an interesting phenomenon where each developer they went to immediately thought of making a fishing game, but felt that was so obvious that everybody else would already be making a fishing game.

And so, there are no fishing games :D

Re:Panic Playdate In-Depth Review by sp332 on Tuesday April 26, 2022 @11:45AM (#31168950)
Re:Panic Playdate In-Depth Review by Digit-Al on Wednesday April 27, 2022 @04:00AM (#31177479)
> One of the difficult things was figuring out if the final version of the crank was going to be a floppy crank or a stiff crank

> I had a little technique where I would grease it just enough for it to feel really good

Dude! Really? lol

Re:Panic Playdate In-Depth Review by standeven on Tuesday April 26, 2022 @11:39AM (#31168871)
The NES and Sega Master System have a ton of fun and engaging games. Both systems have controllers with only a d-pad and two buttons. The Playdate adds a crank and accelerometer.
Re:Panic Playdate In-Depth Review by dfxm12 on Tuesday April 26, 2022 @01:45PM (#31170626)
NES controllers have 4 buttons. SMS controllers have 2 buttons each, but some games, like Alex Kidd & Wonder Boy required you to also use the pause button on the console itself.

I agree you don't need a slew of buttons for a good game, but a lot of that design space has been explored already. I've seen some clips of the games in action, and it doesn't look like anyone is really using the crank or accelerometer in fun enough ways (after all, accelerometers have been on AAA console controllers for a while now and are relatively underutilized). I know this is subjective though :)