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Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by ncmncm on Monday April 25, 2022 @11:08PM (#31163562)
Funny how it is not good at heels. Who knew those would be hard?
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by Fiahil on Tuesday April 26, 2022 @01:04AM (#31164118)
Same as many other instances of specialized ML models, their results look good generally, but completely fall apart under scrutiny. Remember GPT-3 blogpost writing?

Although, they are getting better years after years, so maybe we'll be out of the uncanny valley at some point ?

Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by plafl on Tuesday April 26, 2022 @04:14AM (#31165146)
I have been recently looking at several "3d scanning" from monocular images/videos solutions and although they make for impressive demos I'm afraid they are a few years away from robust results.

On one hand you have traditional photogrammetry based on classical image descriptors (from the beginning of the 2000s). A nice open source solution is Meshroom [1]. I have very little experience as I have just tinkered a little but I would say they work OK with geometry of medium complexity and detailed textures. They fail horribly with untextured objects, like for example a candle. They are semi-automatic: you upload some photos and run the pipepiline but for best results it's easy to tweak as there are a lot of knobs to try.

On the other hand you have these deep learning research papers. A lot of them have Colab notebooks you can try yourself (which is awesome, thank you). They can give you these very nice demos for some kind of objects (the ones we have a lot of training data, like human bodies), but they are not truly general and sometimes will generate artifacts. There is some opportunity here if they are integrated in a semi-supervised workflow, like this [2].

Anyway, just curious and not an expert.

[1] https://alicevision.org/ [2] https://keentools.io/products/facebuilder-for-blender

Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by pingeroo on Tuesday April 26, 2022 @01:50AM (#31164381)
What was the issue with GPT-3 & blog posts?
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by skybrian on Tuesday April 26, 2022 @03:55AM (#31165067)
The generated text often seems okay if you're skimming, but if you think about what they're saying, it's rarely meaningful.
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by bawolff on Tuesday April 26, 2022 @04:52AM (#31165334)
I don't think that really came as a surprise to anyone... nobody thought that gpt-3 was going to make sensible long-form narratives.
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by elb2020 on Tuesday April 26, 2022 @07:54AM (#31166358)
Yet, people do seem to think that DALL-E 2 is going to be able to make sensible "long-form" illustrations and paintings.
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by nighthawk454 on Tuesday April 26, 2022 @12:40AM (#31163986)
that kind of high-frequency detail is easy to lose in a model and/or from smoothing techniques
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by bj-rn on Tuesday April 26, 2022 @03:18AM (#31164876)
Does this also apply to hands? They look mangled in these examples.
Re:Photorealistic Monocular 3D Reconstruction of Humans Wear... by doodlebugging on Tuesday April 26, 2022 @08:42AM (#31166750)
We're probably lucky that they chose to model fully clothed subjects. Based on the smearing we see in some translated details like the fingers and examples of holes in skirts we could have some comically bad output.