Re:Apple says they're removing my game because it's more tha...
by ativzzz on Saturday April 23, 2022 @10:11PM
(#31140662)
What do you use to write mobile games in C++?
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Re:Apple says they're removing my game because it's more tha...
by DaveSapien on Monday April 25, 2022 @08:06AM
(#31153339)
A computer for the most part.
Xcode, I use Xcode for the most part and visual studio for the Steam version.
Re:Apple says they're removing my game because it's more tha...
by DaveSapien on Monday April 25, 2022 @01:42PM
(#31158224)
Realised that was a bit snarky of a comment, I'm using a a modified version of Cocos2dx .v4.
It took way longer to create than if I was using Unity, but its a great solution for a small and performant end product. I was able to get Kanso down below 100MB and will run on a total potato. Something I highly doubt I could do in Unity without some serious effort.