News for hackers. Stuff that matters.
Re:Metroid Source Code Expanded by MostAwesomeDude on Friday October 14, 2011 @12:48PM (#3111874)
I'd just like to point out that Minecraft's code is absolutely horrible from an algorithmic standpoint. On performance/speed and code quality metrics, Minecraft is a statistical fluke.
Re:Metroid Source Code Expanded by jamesgeck0 on Friday October 14, 2011 @03:02PM (#3112460)
Isn't there a lot of awful video game code around? Optimization is usually delayed until the end of a project, and crunch time is a norm at most AAA game developers.
Re:Metroid Source Code Expanded by 5hoom on Friday October 14, 2011 @06:56PM (#3113281)
Yet by any other conceivable metric it is a huge success.

I love good code & elegant design, but it doesen't beat having a successful product out there.

Remember, shipping is a feature ;)

Re:Metroid Source Code Expanded by MostAwesomeDude on Friday October 14, 2011 @07:31PM (#3113394)
60FPS is also a feature. Not crashing when sent invalid input on the wire is a feature. Being able to support more than 100 concurrent connections without requiring a monstrous top-of-the-line server is a feature. These are all missing from Minecraft.

Remember, usability is a feature. >:3