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Re:The Tech Stack Behind a WASM and WebGL2 Battle Royale by nightowl_games on Thursday April 21, 2022 @12:34PM (#31111648)
Full Disclaimer: I worked on this game with OP.

I'm really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it's light weight, open source, focused nature. It's a good engine.

We'll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.

Re:The Tech Stack Behind a WASM and WebGL2 Battle Royale by astlouis44 on Thursday April 21, 2022 @01:47PM (#31112787)
Thoughts on WebGPU?
Re:The Tech Stack Behind a WASM and WebGL2 Battle Royale by nightowl_games on Thursday April 21, 2022 @06:00PM (#31115708)
I dont know enough about it to make a truly informed comment. I've read some pro and some con arguments. I'm more in support of the 'pro' arguments I've read and the 'con' arguments are for things I don't ascribe a lot of value to.