Re:Overhauling Mario 64's code to reach 30 FPS and render 6x...
by panic on Wednesday April 20, 2022 @08:06PM
(#31104636)
Optimizing memory layout and reducing allocations are pretty ISA-independent. But yeah, at some point you will have to start looking at the assembly to optimize further (even if only to know when to tell the compiler to stop inlining a function that causes tons of register spilling inside a tight loop).
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