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Re:Mapr: Native cross platform maps in Rust using WebGPU by qchris on Tuesday April 19, 2022 @03:27PM (#31087753)
Wow, I'm really excited for this! I'm actually currently rendering a MapLibre-based web map of some drone orthomosaics I've built on my personal site[1], which is using Rust on the backend to dynamically assemble the Javascript code running on the page for each new dataset.

It's not the prettiest, and writing the initial Javascript code is that I'm using as the template for adding data is kind of a pain, so possibly being able to write the entire application in native Rust would be really awesome.

[1] https://cmoran.xyz/geospatial

Re:Mapr: Native cross platform maps in Rust using WebGPU by maxammann on Tuesday April 19, 2022 @05:13PM (#31089273)
thats cool! sadly I haven't looked into rendering raster tiles for satellite imagery

Vector tiles are just much cooler! :D

Re:Mapr: Native cross platform maps in Rust using WebGPU by blacha on Wednesday April 20, 2022 @07:40PM (#31104474)
are your orthomosaics geo refernced?

You could look at storing them as a cloud optimised geotiff (COG) and then adding them directly into your web map.