Re:Mapr: Native cross platform maps in Rust using WebGPU
by maxammann on Tuesday April 19, 2022 @05:14PM
(#31089292)
wgpu felt right for the project from the first minute. Let's just hope that the WebGPU succeed. But even if it does not, wgpu is still a great HAL
Re:Mapr: Native cross platform maps in Rust using WebGPU
by adamnemecek on Tuesday April 19, 2022 @05:34PM
(#31089551)
The step up from OpenGL is astounding and overdue. Vulkan is ok but also too much.
badass, perfect. get that hardware cranking! another very excellent use for wgpu!