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Re:Mapr: Native cross platform maps in Rust using WebGPU by rektide on Tuesday April 19, 2022 @02:40PM (#31087129)
> mapr is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification.

badass, perfect. get that hardware cranking! another very excellent use for wgpu!

Re:Mapr: Native cross platform maps in Rust using WebGPU by maxammann on Tuesday April 19, 2022 @05:14PM (#31089292)
wgpu felt right for the project from the first minute. Let's just hope that the WebGPU succeed. But even if it does not, wgpu is still a great HAL
Re:Mapr: Native cross platform maps in Rust using WebGPU by adamnemecek on Tuesday April 19, 2022 @05:34PM (#31089551)
The step up from OpenGL is astounding and overdue. Vulkan is ok but also too much.